I’m trying hard to enjoy Legend of Zelda: Twilight Princess for the Wii, but I’m having a hard time. Here’s why:
The camera is annoying. Not being able to control the camera is a serious flaw of the single stick control (nunchuck) system that the Wii has. I am constantly fighting Link to get the proper view. I am pressing the C button constantly to re-center my view, but it simply is not enough. It makes jumping puzzles where you need to align Link with the platform needlessly difficult. For the mini-bosses they should have taken a tip from Psychonauts and had the camera lock on the boss, even when you’re not targeting.
The game is super-linear. So far, anyway. I do enjoy linear games, but Twilight Princess is frustratingly so. Several times it makes you retread old ground while at the same time arbitrarily locking you out of new locations, and special-case closed locations and cutscene triggers that interrupt gameplay and move you to a new location are heavily relied upon to tell us the story. For a world that is as big as it is, TP ends up feeling incredibly small and closed.
Rookie UI mistakes So they have this new pointing device that’s relatively new, and pretty sensitive. Why oh why, when you die, do they stick small “Yes” and “No” buttons up in the upper right corner of the screen, with perhaps a 5 pixel gap between them? I just ended up quitting instead of restarting because my Wii aim is not quite up to par.
No save-anywhere. Actually, you can save anywhere, you just actually won’t be there when you reload your game, and you’ll have to work your way back through a location re-solving the puzzles you already solved just to pick up from where you left off. Come on Nintendo, this is 2007! Why the $@! can I not save where I want to and be able to be there again when I return?!
I sure hope the Phantom Hourglass is better. It looking like it’s got ten times the charm and style of the Twilight Princess.