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	<title>Comments on: One of the reasons why I love making games</title>
	<link>http://blog.hanfordlemoore.com/2008/01/21/one-of-the-reasons-why-i-love-making-games</link>
	<description>User Interface , Art, Design, Games</description>
	<pubDate>Wed, 08 Oct 2008 11:04:28 +0000</pubDate>
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 		<title>Comment on One of the reasons why I love making games by: Eric Smith</title>
		<link>http://blog.hanfordlemoore.com/2008/01/21/one-of-the-reasons-why-i-love-making-games#comment-263562</link>
		<pubDate>Mon, 28 Jan 2008 07:38:23 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2008/01/21/one-of-the-reasons-why-i-love-making-games#comment-263562</guid>
					<description>I should perhaps add that I think the main benefit of using cross-platform development tools and libraries isn't Linux support, though I like that, but that most of the cross-platform tools will support Mac OS.  That's undoubtedly more significant than Linux support, though the latter falls out with little additional effort.</description>
		<content:encoded><![CDATA[	<p>I should perhaps add that I think the main benefit of using cross-platform development tools and libraries isn&#8217;t Linux support, though I like that, but that most of the cross-platform tools will support Mac OS.  That&#8217;s undoubtedly more significant than Linux support, though the latter falls out with little additional effort.</p>
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 		<title>Comment on One of the reasons why I love making games by: Eric Smith</title>
		<link>http://blog.hanfordlemoore.com/2008/01/21/one-of-the-reasons-why-i-love-making-games#comment-263556</link>
		<pubDate>Mon, 28 Jan 2008 07:35:03 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2008/01/21/one-of-the-reasons-why-i-love-making-games#comment-263556</guid>
					<description>What? No Linux support?

I don't really expect games to be available for Linux, though I'm always pleasantly surprised if they do, as I run Windows as little as possible.  One of your earlier postings turned me on to Gish, which does support Linux, and I've enjoyed that quite a bit.

What development tools/languages/libraries do you use?  I haven't developed any real games, but I've done cross-platform development using several different environments and libraries including SDL, GTK+, wxWidgets, and Java.

When you negotiate distribution contracts, is there any chance that you can get them to agree to turn over the customer list for your game under specific conditions such as bankruptcy or termination of the distribution contract?</description>
		<content:encoded><![CDATA[	<p>What? No Linux support?</p>
	<p>I don&#8217;t really expect games to be available for Linux, though I&#8217;m always pleasantly surprised if they do, as I run Windows as little as possible.  One of your earlier postings turned me on to Gish, which does support Linux, and I&#8217;ve enjoyed that quite a bit.</p>
	<p>What development tools/languages/libraries do you use?  I haven&#8217;t developed any real games, but I&#8217;ve done cross-platform development using several different environments and libraries including <span class="caps">SDL</span>, GTK+, wxWidgets, and Java.</p>
	<p>When you negotiate distribution contracts, is there any chance that you can get them to agree to turn over the customer list for your game under specific conditions such as bankruptcy or termination of the distribution contract?</p>
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