One of the reasons why I love making games
I got an email from a customer who purchased my first indie game Rocknor’s Bad Day from the now-defunct games site Dexterity.com, whom which I had a distribution agreement. She wanted to re-download the full version of the game, because she had lost it. The agreement I had with Dexterity stipulated, as usual, that they got to keep all the sales records, meaning I had no way to tell if she was a legit customer. But I decided to give her a free copy anyway.
Here’s a snippet of what she had to say the next day:
Thank you so much for your prompt response. I can’t thank you enough for your generosity. My son will be delighted! He has Autism and gets obsessed with things for months at a time. He will play the one game for months and then move on to another. Then he will often return to a game he was obsessed with previously. Its so long since we played Rocknor I honestly couldn’t remember when we bought it. Thus far i have managed to keep him away from most of the awful games that consist of killing things.He will be so excited! Actually the whole family enjoys Rocknor and its so nice to have the kids playing something that makes them think instead of just pushing a button.Once again my many many thanks. You have made one little boy very very happy.
When I hear firsthand how someone is enjoying something I made, it makes it very hard to think of doing anything else as a career or hobby.
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I'm Hanford Lemoore. My parking skills are unparalleled.






January 27th, 2008 at 11:35 pm
What? No Linux support?
I don’t really expect games to be available for Linux, though I’m always pleasantly surprised if they do, as I run Windows as little as possible. One of your earlier postings turned me on to Gish, which does support Linux, and I’ve enjoyed that quite a bit.
What development tools/languages/libraries do you use? I haven’t developed any real games, but I’ve done cross-platform development using several different environments and libraries including SDL, GTK+, wxWidgets, and Java.
When you negotiate distribution contracts, is there any chance that you can get them to agree to turn over the customer list for your game under specific conditions such as bankruptcy or termination of the distribution contract?
January 27th, 2008 at 11:38 pm
I should perhaps add that I think the main benefit of using cross-platform development tools and libraries isn’t Linux support, though I like that, but that most of the cross-platform tools will support Mac OS. That’s undoubtedly more significant than Linux support, though the latter falls out with little additional effort.