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	<title>Comments on: DRM phobia and its impact on games</title>
	<link>http://blog.hanfordlemoore.com/2007/06/01/drm-phobia-and-its-impact-on-games</link>
	<description>User Interface , Art, Design, Games</description>
	<pubDate>Wed, 08 Oct 2008 11:26:02 +0000</pubDate>
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 		<title>Comment on DRM phobia and its impact on games by: RohoMech</title>
		<link>http://blog.hanfordlemoore.com/2007/06/01/drm-phobia-and-its-impact-on-games#comment-105568</link>
		<pubDate>Sat, 02 Jun 2007 19:58:56 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2007/06/01/drm-phobia-and-its-impact-on-games#comment-105568</guid>
					<description>Your DRM post just reminds me of the larger issue, allowing copyright owners to control their content.

I agree, without DRM, the TBYB model fall apart.

To me the DRM issue is irrelevant *as long as the restrictions are clear*.  A great example of this to me at least is Windows XP and MS's authorization system for it.  People were used to buying a single copy of windows and sticking it on whatever machines they had, but XP changed things around.

But even compared to that, TBYB is even cleary about your rights during the trail period, well usually, as they aren't buried inside a EULA.

Itns has DRM on their music yes, but again Apple's very clear about what you can do with music you buy from their store.

On the other hand, you have things like StarForce (http://en.wikipedia.org/wiki/Starforce) which, while it is effect in protecting the content, it appears to do so in devious ways.

I guess in closing, DRM isn't the real issue, and the abuse imo really comes from misinforming customers about what they are buying.  And when their software starts misbehaving, its really no different than having a virus.</description>
		<content:encoded><![CDATA[	<p>Your <span class="caps">DRM</span> post just reminds me of the larger issue, allowing copyright owners to control their content.</p>
	<p>I agree, without <span class="caps">DRM</span>, the <span class="caps">TBYB</span> model fall apart.</p>
	<p>To me the <span class="caps">DRM</span> issue is irrelevant <strong>as long as the restrictions are clear</strong>.  A great example of this to me at least is Windows XP and MS&#8217;s authorization system for it.  People were used to buying a single copy of windows and sticking it on whatever machines they had, but XP changed things around.</p>
	<p>But even compared to that, <span class="caps">TBYB</span> is even cleary about your rights during the trail period, well usually, as they aren&#8217;t buried inside a <span class="caps">EULA</span>.</p>
	<p>Itns has <span class="caps">DRM</span> on their music yes, but again Apple&#8217;s very clear about what you can do with music you buy from their store.</p>
	<p>On the other hand, you have things like StarForce (http://en.wikipedia.org/wiki/Starforce) which, while it is effect in protecting the content, it appears to do so in devious ways.</p>
	<p>I guess in closing, <span class="caps">DRM</span> isn&#8217;t the real issue, and the abuse imo really comes from misinforming customers about what they are buying.  And when their software starts misbehaving, its really no different than having a virus.</p>
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 		<title>Comment on DRM phobia and its impact on games by: John Dowdell</title>
		<link>http://blog.hanfordlemoore.com/2007/06/01/drm-phobia-and-its-impact-on-games#comment-105491</link>
		<pubDate>Sat, 02 Jun 2007 13:45:42 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2007/06/01/drm-phobia-and-its-impact-on-games#comment-105491</guid>
					<description>You're right -- there are lots of different motivations in those conversations. Some people warn against intrusive, misleading, or faulty rights-management. Others warn against any pricing structure at all, and insist that they should have access to the labor of others.

Oddly, the &quot;Google Maps shouldn't photograph my cat!&quot; issue played up in BoingBoing, which has some of the strongest anti-DRM positions -- privacy is good for me, but not for thee, I guess.

jd</description>
		<content:encoded><![CDATA[	<p>You&#8217;re right -- there are lots of different motivations in those conversations. Some people warn against intrusive, misleading, or faulty rights-management. Others warn against any pricing structure at all, and insist that they should have access to the labor of others.</p>
	<p>Oddly, the &#8220;Google Maps shouldn&#8217;t photograph my cat!&#8221; issue played up in BoingBoing, which has some of the strongest anti-DRM positions -- privacy is good for me, but not for thee, I guess.</p>
	<p>jd</p>
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