Game sales statistics for Chronic Logic’s Gish
Ever wonder how much a great indie game can make? Josiah from Chronic Logic posted the financial stats to their 2d physics platformer Gish, and it’s quite a fascinating read. Here’s an excerpt:
Sales from chroniclogic.com per year:
2004: 2587
2005: 1335
2006: 449
2007: 140 (through April)
Misc others sales: 10Total Sales: 4521
Price: $19.95 USD
Quite interesting, but that’s just the tip of the iceberg. The post discusses how they promoted the game, the awards it won, and what they could have done better. Overall I’m a bit suprised that the sales numbers are as low as they are considering the amount of press it got (great reviews, IGF awards, etc). But bravo to Chronic Logic for releasing their numbers. It’s rare we get this kind of insight about a well-received game like Gish. Check out the full announcement over at the Game Tunnel Indie News forums.
UPDATE:
There is an expanded article about the Gish sales figures over at Gameproducer.net.



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May 8th, 2007 at 9:33 am
yeah…wow, I was really shocked to see how much effort and time went into those sales…and Gish is a pretty good game.
May 9th, 2007 at 3:01 pm
Did you notice that they released the stats for one of their other games last January:
http://pontifex2.com/cgi-bin/ikonboard.cgi?act=ST;f=32;t=929
May 9th, 2007 at 9:29 pm
GameProducer.net also covered this story, with additional information about conversion rates and others (that are not mentioned elsewhere):
http://www.gameproducer.net/2007/05/09/sales-stats-gish-121000-sales/
Perhaps update your blog entry?
May 11th, 2007 at 5:55 am
Shouldn’t they have also counted Sony’s LocoRoco revenues?