Clive Thompson’s best Indie Games of 2007

Wired News contributor Clive Thompson has an article on some top Indie Games of 2007, although I’m not sure if that’s supposed to be “so far in 2007” or if the games are actually from 2006. He ranking based on ‘IGF worthy’ gameplay, meaning more of a focus on innovation and risk taking rather than overall polish -- you won’t find Quake clones or casual games here. Most of the games I had not heard of, so I thought I’d link to the article. Here’s a snip:

The good news? The world of indie games is booming -- supercharged by a growing number of schools that teach game design, cheaper game-design tools and the emergence of festivals devoted to indie gaming. Last year, I wrote a column describing some of my favorite right-brained games that were freely available online. I’ve decided to make this an annual tradition, so here’s round two: This year’s sampling, by no means comprehensive, of the latest oddball gameplay.

None of them are perfect, but all of them do at least one thing amazingly well in a new way.

He’s got some interesting game articles, including the myth of the 40-hour gamer (which mirrors some of the thoughts Will Wright was expounding on in the Spore article) and a great piece on episodic gaming.

Check out his top Indie Games article and try the games he links to.


Leave a Reply

For security, enter the word TURING below:
Comments RSS feed