How one man made an MMO: an interview with Gene Endrody
Saturday, January 13th, 2007
Gene Endrody is the man behind the free MMORPG Sherwood Dungeon and other multi-player games on maidmarian.com. Despite the fact that Gene had little programming experience, he’s managed to do all the development himself using off-the-shelf tools and build a loyal following that often reaches 4000 simultaneous players.
So how did this one-man-team do it? I wanted to know, so I interviewed him. We talked about his background, the technical aspects of doing an MMO with off the shelf tools, and how he built up his user base. Here’s part 1 of the two part interview.
Thanks for taking the time to chat, Gene. Tell us a bit about yourself. What is your background?
I started an Amiga Video Toaster dealership in the early 90s with a friend. The Toaster came with an early version of Lightwave 3D and that was my first exposure to 3D modeling. After Commodore went belly up, I became a 3D Instructor and Program Manager at the Center for Digital Imaging and Sound and later the British Columbia Institute of Technology. I joined Radical Games as a Technical Art Director in 2000. It was really the experience at Radical that put me in a position to pursue 3D web games. I got the opportunity to art direct on a few projects, but a Technical Art Director is mostly responsible for solving technical issues related to stuffing 3D art and special effects into games. It’s a great position because unlike many game industry jobs, you get exposed to the entire process of making games rather than just one specialty.
Tell us a bit about Maidmarian.com. When did you start it, and what were your goals for it at the time? What was motivating you to start it?
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