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	<title>Comments on: Unanswered questions about Manifesto Games</title>
	<link>http://blog.hanfordlemoore.com/2007/01/30/unanswered-questions-about-manifesto-games</link>
	<description>User Interface , Art, Design, Games</description>
	<pubDate>Wed, 08 Oct 2008 11:16:51 +0000</pubDate>
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 		<title>Comment on Unanswered questions about Manifesto Games by: Hanford</title>
		<link>http://blog.hanfordlemoore.com/2007/01/30/unanswered-questions-about-manifesto-games#comment-55162</link>
		<pubDate>Wed, 31 Jan 2007 04:57:42 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2007/01/30/unanswered-questions-about-manifesto-games#comment-55162</guid>
					<description>Thanks Drake.  That's pretty cool. To clarify my comment of &quot;let the developers have access to their end customers&quot;:  I don't actually expect them to give out mailing lists to developers, or otherwise actually assist in developer/user communication. My only real hope is that they allow the developer to establish that relationship with the end user, if the developer wants.

Examples might be: an in-game &quot;sign up for the Monolux newsletter&quot; option, or a &quot;take the Monolux customer survey!&quot; type link. With the publishers I've published for, my game was not allowed to make that kind of contact. 

Sounds like Manifesto does, and that's pretty cool.</description>
		<content:encoded><![CDATA[	<p>Thanks Drake.  That&#8217;s pretty cool. To clarify my comment of &#8220;let the developers have access to their end customers&#8221;:  I don&#8217;t actually expect them to give out mailing lists to developers, or otherwise actually assist in developer/user communication. My only real hope is that they allow the developer to establish that relationship with the end user, if the developer wants.</p>
	<p>Examples might be: an in-game &#8220;sign up for the Monolux newsletter&#8221; option, or a &#8220;take the Monolux customer survey!&#8221; type link. With the publishers I&#8217;ve published for, my game was not allowed to make that kind of contact.</p>
	<p>Sounds like Manifesto does, and that&#8217;s pretty cool.</p>
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 		<title>Comment on Unanswered questions about Manifesto Games by: Drake</title>
		<link>http://blog.hanfordlemoore.com/2007/01/30/unanswered-questions-about-manifesto-games#comment-55160</link>
		<pubDate>Wed, 31 Jan 2007 04:50:46 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2007/01/30/unanswered-questions-about-manifesto-games#comment-55160</guid>
					<description>Manifesto's build requirements are minimal - no splash or logos needed, just put their buy links in place of yours and you're done.  You are allowed to keep active links to your own site in the game (a rare privilege, no?).  I'm not sure what their policy is on cross promotion of other games, and I don't believe they will go so far as to share customer details with you.</description>
		<content:encoded><![CDATA[	<p>Manifesto&#8217;s build requirements are minimal&#8212;no splash or logos needed, just put their buy links in place of yours and you&#8217;re done.  You are allowed to keep active links to your own site in the game (a rare privilege, no?).  I&#8217;m not sure what their policy is on cross promotion of other games, and I don&#8217;t believe they will go so far as to share customer details with you.</p>
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