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	<title>Comments on: Adobe Director for Casual Game Development</title>
	<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games</link>
	<description>User Interface , Art, Design, Games</description>
	<pubDate>Wed, 23 Jul 2008 21:15:56 +0000</pubDate>
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 		<title>Comment on Adobe Director for Casual Game Development by: Skip Kimpel</title>
		<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-276517</link>
		<pubDate>Thu, 07 Feb 2008 17:21:38 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-276517</guid>
					<description>For the most recent information about Director 11, please go and check out the Director Podcast at http://director.magicgate.com

Enjoy!</description>
		<content:encoded><![CDATA[	<p>For the most recent information about Director 11, please go and check out the Director Podcast at <a href='http://director.magicgate.com' rel='nofollow'>http://director.magicgate.com</a></p>
	<p>Enjoy!</p>
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 		<title>Comment on Adobe Director for Casual Game Development by: peel</title>
		<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-262359</link>
		<pubDate>Sun, 27 Jan 2008 00:11:38 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-262359</guid>
					<description>about 2d-scrolling and &quot;labyrinths&quot;:
these games, based on a dynamic visible / active set of small zones in a complex geometric structure, are the hardest to develop.
especially with lingo cos it's slow so you need a lots of knowledges in optimizations (iterative scrolling / culling spread on a routine, neighboring and occlusion precomputations for 3d... lot of boring and not-fun worl)
more you'll need to dvelop map data encoders, with excel macros, maxscript plugs, or your own map editor (can be done with director even if c++ 'd be a better choice)

a newbie simply cannot do it and should start to develop easy games

fortunately, the easiest games to create with flash / shockwave are not the worse ones: these technology are good to make adventure games based on graphics and screenplay more than on maths and programming.

so if you're noob you should start by cell-per-cell or point-and-clic adventure games, think about baphomet, sam &amp;#38; max, oddworld, alone in the dark...</description>
		<content:encoded><![CDATA[	<p>about 2d-scrolling and &#8220;labyrinths&#8221;:<br />
these games, based on a dynamic visible / active set of small zones in a complex geometric structure, are the hardest to develop.<br />
especially with lingo cos it&#8217;s slow so you need a lots of knowledges in optimizations (iterative scrolling / culling spread on a routine, neighboring and occlusion precomputations for 3d&#8230; lot of boring and not-fun worl)<br />
more you&#8217;ll need to dvelop map data encoders, with excel macros, maxscript plugs, or your own map editor (can be done with director even if c++ &#8216;d be a better choice)</p>
	<p>a newbie simply cannot do it and should start to develop easy games</p>
	<p>fortunately, the easiest games to create with flash / shockwave are not the worse ones: these technology are good to make adventure games based on graphics and screenplay more than on maths and programming.</p>
	<p>so if you&#8217;re noob you should start by cell-per-cell or point-and-clic adventure games, think about baphomet, sam &#038; max, oddworld, alone in the dark&#8230;</p>
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 		<title>Comment on Adobe Director for Casual Game Development by: peel</title>
		<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-262348</link>
		<pubDate>Sat, 26 Jan 2008 23:51:17 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-262348</guid>
					<description>Well it's an error to believe game programming is easy.

Even if director does lots of things for you (graphics, sound...), the whole game algorithm is your job and more you gotta make sure it runs fastly with the very slow lingo (you cannot stupidly translate a java / c++ source).

Role playing game, maze games or 2d scrolling games are not an easy and short job.

You can find some samples about a few part of the work but nobody will give you the key to do easily a game.

A good game is made of about 5000 / 10000 code lines, too much work to figure in a tutorial or even a book.</description>
		<content:encoded><![CDATA[	<p>Well it&#8217;s an error to believe game programming is easy.</p>
	<p>Even if director does lots of things for you (graphics, sound&#8230;), the whole game algorithm is your job and more you gotta make sure it runs fastly with the very slow lingo (you cannot stupidly translate a java / c++ source).</p>
	<p>Role playing game, maze games or 2d scrolling games are not an easy and short job.</p>
	<p>You can find some samples about a few part of the work but nobody will give you the key to do easily a game.</p>
	<p>A good game is made of about 5000 / 10000 code lines, too much work to figure in a tutorial or even a book.</p>
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 		<title>Comment on Adobe Director for Casual Game Development by: ZOELFIKAR</title>
		<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-240949</link>
		<pubDate>Mon, 24 Dec 2007 18:23:20 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-240949</guid>
					<description>director that i know is the best multimedia maker
i'm waiting for 11 version... at 2008
you talking about game development. but i cannot find a tutorial director that focus about how to make a game, much more tutorial its about basic programing, but i need more source and examples out there.
it like how to make step by step simple making role playing games, or simple make maze games or 2d scroling sample lingo games. that tutor not just talk but give the sample too. please give me a reference.
good luck.</description>
		<content:encoded><![CDATA[	<p>director that i know is the best multimedia maker<br />
i&#8217;m waiting for 11 version&#8230; at 2008<br />
you talking about game development. but i cannot find a tutorial director that focus about how to make a game, much more tutorial its about basic programing, but i need more source and examples out there.<br />
it like how to make step by step simple making role playing games, or simple make maze games or 2d scroling sample lingo games. that tutor not just talk but give the sample too. please give me a reference.<br />
good luck.</p>
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 		<title>Comment on Adobe Director for Casual Game Development by: Kutluhan Aykut</title>
		<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-89253</link>
		<pubDate>Sat, 14 Apr 2007 21:59:36 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-89253</guid>
					<description>As being a Director developer over the years. I love to create games with lingo and Director. You have mentioned in your article about the benefits of using Macromedia Director (I cant keep my self saying &quot;macromedia&quot; yet) Let me kindly add some more opportunities you get.  

1- You can integrate almost everything with no problem (Flash, Activex objects and with the help of pretty lots of extras almost anything like mpg videos, pdf files power point or almost anything i cant remember now)

2- One of the features that i use very much. Is the director communicate with other software you wish to edit the objects you use with external editor. (Of course works perfect with Fireworks for the image editing) It keeps the files as if they were inside a folder. I edit them right inside the Casts and dont need to find &quot;Where the hell is that final version of file for the backgound interface&quot;

3- I managed to control and create Acces database integrated search endines for PDF documents.

4- I managed to make a Powerpoint creator which allows you to select slides from multiple PPT files that an be previewed and saved as yet again a new PPT file.

there a lots more to be said.. But for the final i can say..

CSI Game Series was made with Macromedia Director by 369 interactive.

Check it out from UBI software. ( I had a look inside CSI and CSI dark motives Cast files were hidden only)
Since the games were not so popular they had lower points in Gamespot but it was nothing about the director engine but the game play and the stories was not that good&quot;</description>
		<content:encoded><![CDATA[	<p>As being a Director developer over the years. I love to create games with lingo and Director. You have mentioned in your article about the benefits of using Macromedia Director (I cant keep my self saying &#8220;macromedia&#8221; yet) Let me kindly add some more opportunities you get.</p>
	<p>1- You can integrate almost everything with no problem (Flash, Activex objects and with the help of pretty lots of extras almost anything like mpg videos, pdf files power point or almost anything i cant remember now)</p>
	<p>2- One of the features that i use very much. Is the director communicate with other software you wish to edit the objects you use with external editor. (Of course works perfect with Fireworks for the image editing) It keeps the files as if they were inside a folder. I edit them right inside the Casts and dont need to find &#8220;Where the hell is that final version of file for the backgound interface&#8221;</p>
	<p>3- I managed to control and create Acces database integrated search endines for <span class="caps">PDF</span> documents.</p>
	<p>4- I managed to make a Powerpoint creator which allows you to select slides from multiple <span class="caps">PPT</span> files that an be previewed and saved as yet again a new <span class="caps">PPT</span> file.</p>
	<p>there a lots more to be said.. But for the final i can say..</p>
	<p><span class="caps">CSI </span>Game Series was made with Macromedia Director by 369 interactive.</p>
	<p>Check it out from <span class="caps">UBI</span> software. ( I had a look inside <span class="caps">CSI</span> and <span class="caps">CSI</span> dark motives Cast files were hidden only)<br />
Since the games were not so popular they had lower points in Gamespot but it was nothing about the director engine but the game play and the stories was not that good&#8221; </p>
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 		<title>Comment on Adobe Director for Casual Game Development by: Harry</title>
		<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-49049</link>
		<pubDate>Sun, 21 Jan 2007 11:59:27 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-49049</guid>
					<description>Maybe it's not dead, but I can't help thinking it's dying. In the days of CD-ROMs it used to be SUCH a big thing.</description>
		<content:encoded><![CDATA[	<p>Maybe it&#8217;s not dead, but I can&#8217;t help thinking it&#8217;s dying. In the days of CD-ROMs it used to be <span class="caps">SUCH</span> a big thing.</p>
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 		<title>Comment on Adobe Director for Casual Game Development by: Wim Wouters</title>
		<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-44643</link>
		<pubDate>Mon, 08 Jan 2007 11:19:13 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-44643</guid>
					<description>Cool Director 3D games.... check www.UNDERdog.be !!

We LOVE director!</description>
		<content:encoded><![CDATA[	<p>Cool Director 3D games&#8230;. check <a href='http://www.UNDERdog.be' rel='nofollow'>www.UNDERdog.be</a> !!</p>
	<p>We <span class="caps">LOVE</span> director!</p>
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 		<title>Comment on Adobe Director for Casual Game Development by: Paulius Uza</title>
		<link>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-36653</link>
		<pubDate>Sat, 09 Dec 2006 12:15:34 +0000</pubDate>
		<guid>http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games#comment-36653</guid>
					<description>You really convinced me! Thanks, dowloading trial.</description>
		<content:encoded><![CDATA[	<p>You really convinced me! Thanks, dowloading trial.</p>
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